Rack 2%3a Furry Science

Rack 2 is a bondage-themed adult video game featuring predominately furry / anthropomorphic characters.You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit!

3.6万播放 132弹幕 2020-06-26 16:30:00. Rack 2: Furry Science is the sequel to Rack. It is similar to games like Bedplay and Midnight Fireworks. Just like Pokemon Ecchi Version, Rack 2 is developed by just one person. In Rack 2: Furry Science, you are a scientist that is tasked with interacting with various subjects that are dressed and bounded in various BDSM attires.

  1. Rack 2 is a bondage-themed adult video game featuring predominately furry / anthropomorphic characters. You play the role of a scientist at Rack Laboratories, where you conduct sexual experiments for research and profit! Gameplay Rack 2's core gameplay is similar in nature to Rack 1. You will be presented with characters in science-themed bondage scenarios, and given a number of toys.
  2. Rack 2: Furry Science is the sequel to Rack. It is similar to games like Bedplay and Midnight Fireworks. Just like Pokemon Ecchi Version, Rack 2 is developed by just one person. In Rack 2: Furry Science, you are a scientist that is tasked with interacting with various subjects that are dressed and bounded in various BDSM attires.

Gameplay

Rack 2's core gameplay is similar in nature to Rack 1. You will be presented with characters in science-themed bondage scenarios, and given a number of toys and gadgets to interact with them. Unlike Rack 1, Rack 2 will feature several different bondage poses and machines, and it will allow you to control a heavily-customizable scientist character, so you can pleasure your subjects personally in a fashion similar to Bedplay.

Because Rack 2 is being developed in 3D, you will have full control of the camera and viewing angles, including a first-person interaction mode and the ability to set up cameras throughout the testing environment for alternate views in real time. Like Midnight Fireworks and Bedplay, Rack 2 will have a method to automate your actions, while your hands are busy doing other things.

Progression Mechanics

Like Rack 1, your laboratory in Rack 2 will begin with only the basics. As you play the game, you will gather specimen from your test subjects, which can be processed into chemicals and used to research new technology and equipment. After you've unlocked new technology, you'll purchase it using the proceeds from your scientific research, sex toy manufacturing, and pharmaceutical business. You can also earn additional revenue from clients who come to the lab seeking very specific sexual experiences. The happier you make them, the better they'll pay!

And for those who prefer to enjoy the game without having to deal with unlocking technology, a Free Play mode will give you control over a fully-stocked laboratory and an unlimited budget. Rack 2 is, first and foremost, a porn game, and I know that sometimes you just want to get straight to the good stuff.

Toys and Tools

Rack 2 will feature the same types of sex toys and gadgets you encountered in Rack 1, including sciencey favorites like the portal devices, size modification tools, orgasm denial rings/paints, estim equipment, and fucking machines. It will also introduce several new toys catering to a number of new fetishes, along with the ability to own and use multiple instances of the same toy.

Rack 2 Furry Science Gameplay

Character Customization

In addition to custom character support, Rack 2 also features a built-in character creation system that takes advantage of highly modular and highly flexible character elements. The game is built to handle a wide spectrum of character species, shapes, and sizes, and as the game is developed, the diversity of characters you'll encounter throughout the game will expand.

I want people to be able to create their own characters inside of the game, instead of commissioning me to make their character and add it to the game, like I did for Rack 1. I prefer spending my time working on new features and bugfixes, rather than making custom characters, and I know that's what my Patreon supporters would rather I spend my time on, too.

Rack 2 will allow you to customize:

  • Your character's sex organs, including support for animal-styled genitals and nonbinary sexes like hermaphrodites, andromorphic females ('dgirls'), and gynomorphic males ('cboys')Your character's size, physique, and masculinity/femininity, independent of their gender / sex organs
  • Your character's species, including individual control over head, hands, feet, tail, and wings, allowing for several degrees of hybridization
  • Your character's colors, patterns, and hair/fur styles
  • Your character's sexual preferences and personality traits

In addition to your own playable character, the character generator will also be used to populate your clientele list with randomly generated characters. You will also be able to design lab assistants to help you carry out your scientific duties, and bioengineered test subjects who happily exist for the sole purpose of extended research.

Fetishes

Rack's gameplay revolves around bondage, sex toys, and fetishy science equipment. All of the fetishes that were found in Rack 1 will be present in Rack 2, along with several other commonly-requested fetishes, like heavier BDSM (whips, canes, spanking), paw play, sounding, milking/feeding, and bulging.

In order to make sure nobody has unwanted fetishes shoved down their throat, all non-essential fetishes will be optional. Regardless of what fetishes do get added to the game, you will always be able to choose which fetishes (as well as character types/genders) you do and don't want to see in the game, and your progress will never be restricted because of a fetish or gender you've disabled.

Laboratory Customization

Rack 2 will allow you to design your laboratory as you see fit. Machines, bondage equipment, and research stations can be placed anywhere in the laboratory, and you'll be able to light, decorate, and configure certain areas of the lab separately for a variety of different testing environments. Exotic test environments such as low-gravity and underwater will return in Rack 2. Lab configurations can be saved, loaded, and shared.

In addition to testing rooms, where you'll perform most of your erotic experiments, you will also build up a state-of-the-art research and manufacturing facility, where you will unlock and produce toys, tools, chemicals, bondage equipment, accessories, and other scientific wonders. These goods can then be used in your experiments, or sold for profit.

Chemical Research

One of the core progression mechanics of Rack 2 is a new chemical research system. After you've collected specimen from your test subjects, you will be able to process it into six different chemicals. The type of chemical you earn is determined by how you're interacting with the subject. For instance, when a test subject is exposed to new and unfamiliar toys/fetishes, you will harvest a higher amount of felinium, or you can edge them over a very long session to earn a higher yield of equimine.

Using these chemicals, you will unlock chemical compounds that can be delivered to your test subjects via direct dosage or exposure to sex toys and accessories that have been treated with the chemical. These compounds allow you to control almost every aspect of a test subject's appearance and behavior, like their physical features, their sexual preferences and fetishes, their personality and emotional traits, and their body's sexual functions.

Compounds may initially come with side effects that you'll need to isolate and refine away. Once you've perfected a chemical, you'll be able to merge its effects with other chemicals to create custom drugs, which can then be used in the lab or sold for profit.

Custom Content / Modding

Like Rack 1, Rack 2 will allow you to load custom characters from anywhere, as long as they have been properly rigged and formatted to work with the game. Custom character artwork for Rack 2 can be created using Blender, which is completely free. I am doing all character modeling, rigging, and texture painting with Blender, and will release tutorials/explanations on the process once the game is closer to release. Character preferences and body type specifications can be edited using the game's built-in character customization tools or the text editor of your choice. Anyone supporting the game on Patreon at the $10 tier and up will also receive source files for characters I've created, which can be used as a starting point for new characters.

In addition to characters, I also intend to make static laboratory equipment, decorations, and several toys importable - especially dildos, fleshlights, and clothing.

A copy of Unity (Personal Edition) will be required in order to package up any custom assets you create. The Personal Edition is 100% free, it requires very little setup, and bundling your assets takes only a minute or two. A tutorial will be posted explaining how to install Unity and use it to package up your custom assets once the game is closer to release.

Fact sheet number: FS-2001-02-31-MSFC
Release date: 02/01


Active Rack Isolation System (ARIS)
ARIS ISS Characterization Experiment (ARIS-ICE)

Missions: Expedition Two, ISS Mission 6A, STS-101 Space Shuttle Flight, ARIS-ICE returns on Mission UF1, STS-108

Experiment Location on ISS: Express Rack No. 2

Project Manager for ARIS: Albert Reville, The Boeing Co., Huntsville, Ala.

Program Manager for ARIS ICE: Naveed Quraishi, International Space Station Program Office, Johnson Space Center, Houston, Texas

Principal Investigator for ARIS ICE: Jim Allen, The Boeing Co., Houston, Texas

Pre-flight image of the 'shaker' device used to induce known disturbances into EXPRESS Rack 2 to test the Active Rack Isolation System. (NASA/JSC)
OverviewFurry

Even in the quiescent, virtually gravity-free, environment of the International Space Station, tiny potential vibrations or disturbances -- such as those caused by crew exercise — can upset sensitive science experiments. The Active Rack Isolation System (ARIS) acts as a vibration absorber to help isolate them. By acting as a buffer between the experiment and these vibrations, ARIS will protect delicate experiments housed in EXPRESS Rack No. 2 from outside influences that could potentially affect research results. The EXPRESS Rack, which stands for EXpedite the PRocessing of Experiments to the Space Station, is a standardized payload rack system that transports, stores and supports experiments aboard the International Space Station.

A related experiment to the ARIS system -- the ARIS ISS Characterization Experiment (ARIS ICE) -- is a separate payload created to characterize ARIS' on-orbit performance. In addition to generating controlled disruptions on and off the rack, ARIS ICE will enable real-time monitoring of the on-orbit vibration isolation capabilities of various ARIS configurations. Since ARIS is one player in an integrated ISS vibration isolation strategy. It is critical that we understand its capabilities and limitations on orbit.

Experiment Operations


Pre-flight image of the ARIS pushrod and actuator with a two-way radio for size comparison (NASA/JSC)

The ARIS system will be installed in EXPRESS Rack No. 2 — a standardized payload rack that transports and houses experiments aboard the International Space Station. ARIS attenuates — or reduces -- external vibration disturbances at selected payload locations.

The Rack 2 Furry Science

ARIS achieves this disturbance reduction using a combination of sensors and actuators. When sensors detect disturbances from the Space Station, the actuators work to counter the effects of vibrations by delivering a reactive force between the payload rack and the laboratory module. In this way, it performs like a powered shock absorber, acting as buffer between the experiments and any outside disturbances.

Much more complex than traditional shock absorbers, ARIS is a finely tuned system with multiple components. Among these are accelerometer assemblies that measure vibration disturbances and send data to the ARIS electronic unit; pushrods that apply force against the framework of the Space Station; and a microgravity rack barrier that prevents accidental disturbance of the active ARIS rack.

The ARIS system will be installed in the International Space Station during the STS-100 Space Shuttle Mission, part of Expedition Two, ISS Mission 6A, in April 2001. This is the same mission that will carry the Express Rack No. 2, in which the ARIS unit will be installed.

ARIS will be primarily controlled from the ground by the Payload Rack Officer (PRO) on-duty at the Payload Operations Center, located at NASA's Marshall Space Flight Center in Huntsville, Ala. Seven days a week, 24 hours a day, a rack officer will be on-hand to operate ARIS as an EXPRESS Rack subsystem to support payloads in the rack.

Although it will be primarily controlled from the ground, the ARIS system requires some crew interaction to install it in EXPRESS Rack No. 2 and to complete its activation and initial checkout phases. After installation, the ARIS system at any time can be commanded to Active Isolation mode — the mode in which it actively reduces external disturbances -- with minimal crew time. Using laptop computer displays, the crew will be able to activate or deactivate ARIS hardware, perform pushrod alignment procedures or change ARIS states of operation.

States of ARIS operations include:

  • Idle: ARIS does not attempt to control position or acceleration of the rack.
  • Hold: ARIS centers the rack and holds its position relative to the Space Station without actively reducing vibrations.
  • Active: ARIS senses and compensates for acceleration to maintain microgravity environment.
  • NOGO: ARIS is in an idle-like state and does not attempt to control position or acceleration. ARIS enters this state upon any error, or failure of the active built-in test that is part of the initialization sequence.

ARIS ICE: The ARIS ISS Characterization Experiment is a separate payload created to test ARIS performance. During ARIS-ICE operations, ARIS experiments will be conducted daily in 16- and 24-hour blocks for a 12-week period during Expedition Two and Three.

During these experiments, scientists will monitor the on-orbit vibration reduction capabilities of the ARIS system. To accomplish these objectives, ARIS will be operated during different Space Station activities, including those that cause vibration disturbances, such as crew exercise.

The ARIS-ICE ground team will control most experiments from the Payload Operations Center. One tool at their disposal is the ARIS ICE shaker unit. This component, located within the EXPRESS Rack No. 2 aboard the International Space Station, provides a precise measurable disturbance in order to simulate possible disturbances within the Space Station environment.

Flight History/Background

A prototype of the ARIS system was tested during the Space Shuttle STS-79 mission, a 1996 flight during which Space Shuttle Atlantis docked with the Russian space station Mir. To simulate the weight of future scientific payloads, five lockers within the ARIS rack on STS-79 were filled with 375 pounds of Russian food packages delivered to the Mir crew during the mission. After the ARIS system was activated, the astronauts conducted an extensive series of tests that indicate ARIS was successful in reducing the impact of off-board disturbances.

Benefits

The NASA Microgravity Research Program strives to increase the understanding of the effects of gravity on biological, chemical and physical systems. The International Space Station will permit long-duration microgravity experiments in an environment otherwise more similar to Earth-based laboratories -- minus the gravity.

The ARIS system will enhance the ability of scientists to conduct these experiments. By countering vibrational disturbances that could potentially damage the research results of certain delicate experiments, ARIS will play a key role in the success of this permanent laboratory in space.

More Information

More information on the ARIS system and the International Space Station can be found at:


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